Template class: ENVIR
fxa (01)
Effect library
Actions:
Blinking Light (FXA_LightBlink) - Cycle a dynamic light with 4 ranges and 4 delays.
Can use trigger to only active light when trigger is set.
(Negitive trigger, light is active when trigger is not set).
Transparent Entity (FXA_Transparent) - Make an entity transparent
Mirror (FXA_Mirror) - Create a floor mirror.
Needs:
gid01.wdl, trigger00.wdl, particle00.wdl
Lens Flare
Create an 8 element 'lens flare' in the level.
Needs:
[none]
Materials
C-Script for tuning materials
Needs:
[none]
Terrain Material
Blends 3 textures together, according to
the red and green channel in the first skin.
The blue channel can be used for a shadow map.
Skin1 - Terrain RGB blend and shadow mask
Skin2 - Base terrain texture
Skin3 - Red channel masked tiled texture
Skin4 - Green channel masked tiled texture
Skin5 - Replacement base texture for non-shader hardware
Skin6 - Replacement detail texture for non-shader hardware
Skill41 - Skin2 scale, float(1..50)
Skill42 - Skin3 scale, float(1..50)
Skill43 - Skin4 scale, float(1..50)
Skill44 - ambient, float(-1..1)
Based on concepts by Thomas 'ventilator' Oppl
and Eric 'Steempipe' Hendrickson-Lambert
Requires A6.31, VS 1.1, PS 1.1
Needs:
[none]
Particle (00)
Handle particle and lighting effects.
Needs:
gid01.wdl, plSelect.wdl, trigger00.wdl
Day/Night Animated Sky (00)
Create 3 sky spheres (with animation) and 2 scene maps.
Needs:
[none]
Basic Sky (01)
Display simple sky.
Needs:
[none]