Template class: PLAYER

Biped Player (01)

Action to attach to a 'biped model' that you want the player to control.

Actions:

Biped (i.e. Human) Player Entity (PlBiped01) - Action attached to the player entity Note: only valid if used once per level!

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl

Remarks:

You can only have one PlBiped in your level.

 

 

Biped Player Heads-Up Display (01)

Display a 'Heads Up Display' representing things like the player's current health and armor.

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl

 

 

Biped Player Weapons (00)

Give the player simple weapons.

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl

 

 

Biped Player Weapon 'HUD' (01)

Display a 'Heads Up Display' for weapon state.

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plBipedWeap00.wdl

 

 

Car Player (01)

Player controlled car. Requires *PRO* edition to run.

Actions:

Player Car Entity (PlCar01) - Action attached to the player entity Note: only valid if used once per level!

Needs:

gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, trigger00.wdl, particle00.wdl