Template class: AI

Dumb AI Bipeds (01)

Simple AI controlled bipeds. Used mostly for testing and 'background' AIs.

Actions:

Dumb AI (AIDumbBiped01) - Simple walking AI. Limited obsticle avoidence. Can be killed.

Needs:

gid01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl

 

 

Fixed place AI (01)

AI for non-moving entities (gun turrets, search lights, etc.).

Actions:

Gun Turret (AIFixed01_Turret) - Fixed weapon turret. Scans for player and fires on them.

Needs:

gid01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plSelect.wdl

 

 

Simple FPS AIs (01)

Simple First Person Shooter AIs.

Actions:

FPS Guard (AIFPS01_Guard) - Simple "guard" AI. Attach to a "biped" model entity in your level. AI can be armed with any weapon defined in weapons00. It can also be attached to a path in WED, whick it will patrol until it detects the player. update hover AI (call once per frame while active)
Hovercraft (AIFPS01_Hover) - "Hovering" AI.

Needs:

gid01.wdl, fxGore01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, gid01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plSelect.wdl