Template class: MISC
Display
The display represents the screen that all windows are rendered to.
Needs:
gid01.wdl
Levels (00)
Allows multiple (up to 9) levels to be linked together. The player can passed between levels.
Actions:
Entry Point (Levels00_Entry_Pt) - Entry point of a level (player will start here)
Exit Point (Levels00_Exit_Pt) - Exit point of a level.
Needs:
gid01.wdl, plSelect.wdl
Trigger (00)
Handle 'triggers'. Triggers can be used to activate/deactivate other
objects like doors, lifts, particle generators, etc.
Needs:
gid01.wdl, plSelect.wdl