Template class: MISC

Display

The display represents the screen that all windows are rendered to.

Needs:

gid01.wdl

 

 

Levels (00)

Allows multiple (up to 9) levels to be linked together. The player can passed between levels.

Actions:

Entry Point (Levels00_Entry_Pt) - Entry point of a level (player will start here)
Exit Point (Levels00_Exit_Pt) - Exit point of a level.

Needs:

gid01.wdl, plSelect.wdl

 

 

Trigger (00)

Handle 'triggers'. Triggers can be used to activate/deactivate other objects like doors, lifts, particle generators, etc.

Needs:

gid01.wdl, plSelect.wdl