Template class: PLAYER
Biped Player (01)
Action to attach to a 'biped model' that you want the player to control.
Actions:
Biped (i.e. Human) Player Entity (PlBiped01) - Action attached to the player entity
Note: only valid if used once per level!
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl
Remarks:
You can only have one PlBiped in your level.
Biped Player Heads-Up Display (01)
Display a 'Heads Up Display' representing things like the player's
current health and armor.
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl
Biped Player Weapons (00)
Give the player simple weapons.
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl
Biped Player Weapon 'HUD' (01)
Display a 'Heads Up Display' for weapon state.
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, plBipedInput01.wdl, bipedPhy01.wdl, bipedAnim01.wdl, bipedSnd01.wdl, plBiped01.wdl, trigger00.wdl, particle00.wdl, weaponfx00.wdl, weapons00.wdl, plBipedWeap00.wdl
Car Player (01)
Player controlled car.
Requires *PRO* edition to run.
Actions:
Player Car Entity (PlCar01) - Action attached to the player entity
Note: only valid if used once per level!
Needs:
gid01.wdl, plSelect.wdl, cameraTarget.wdl, miscInput01.wdl, trigger00.wdl, particle00.wdl