Template class: ENVIR

fxa (01)

Effect library

Actions:

Blinking Light (FXA_LightBlink) - Cycle a dynamic light with 4 ranges and 4 delays. Can use trigger to only active light when trigger is set. (Negitive trigger, light is active when trigger is not set).
Transparent Entity (FXA_Transparent) - Make an entity transparent
Mirror (FXA_Mirror) - Create a floor mirror.

Needs:

gid01.wdl, trigger00.wdl, particle00.wdl

 

 

Lens Flare

Create an 8 element 'lens flare' in the level.

Needs:

[none]

 

 

Materials

C-Script for tuning materials

Needs:

[none]

 

 

Terrain Material

Blends 3 textures together, according to the red and green channel in the first skin. The blue channel can be used for a shadow map. Skin1 - Terrain RGB blend and shadow mask Skin2 - Base terrain texture Skin3 - Red channel masked tiled texture Skin4 - Green channel masked tiled texture Skin5 - Replacement base texture for non-shader hardware Skin6 - Replacement detail texture for non-shader hardware Skill41 - Skin2 scale, float(1..50) Skill42 - Skin3 scale, float(1..50) Skill43 - Skin4 scale, float(1..50) Skill44 - ambient, float(-1..1) Based on concepts by Thomas 'ventilator' Oppl and Eric 'Steempipe' Hendrickson-Lambert Requires A6.31, VS 1.1, PS 1.1

Needs:

[none]

 

 

Particle (00)

Handle particle and lighting effects.

Needs:

gid01.wdl, plSelect.wdl, trigger00.wdl

 

 

Day/Night Animated Sky (00)

Create 3 sky spheres (with animation) and 2 scene maps.

Needs:

[none]

 

 

Basic Sky (01)

Display simple sky.

Needs:

[none]