Template class: OBJECT
Doors and Lids (01)
Make map entities into doors that react to activate scans.
Actions:
Door (Door01) - A door entity will pivot on its origin point.
event handler for key object
Door Key (Door01_Key) - Door key object
Needs:
gid01.wdl, plSelect.wdl, trigger00.wdl
Force Fields, Damage Fields, and Water (01)
Make map entities into water, 'force fields', or 'damage fields' that effect the movement bipeds and vehicles.
Actions:
Force Field (Forcefield01) - Turns a map entity into a generic "Force Field"
Water Field (Forcefield01_Water) - Turns a map entity into a body of water.
Damage Field (Forcefield01_Damage) - Turns a map entity into a body of water.
Needs:
gid01.wdl
Lifts (01)
Allows you to add simple moving objects that can be used to carry
certain entities around. These objects can be used for platforms, elevators,
simple vehicles (e.g. ferryboats, trams, etc.), etc.
Actions:
Linked Lift (Lift01_Linked) - Basic lift action. The entity moves between two points at a fixed speed.
Basic Lift (Lift01_Basic) - Basic lift action. The entity moves between two points at a fixed speed.
Lift with Light (Lift01_Lite) - Basic lift action plus Light.
Needs:
gid01.wdl, plSelect.wdl, trigger00.wdl
Props (00)
Handle 'props' (think 'movie props'). Props are items that can be placed in the level.
Actions:
Basic Prop (Props00_Basic) - Basic prop action.
Can be destroyed (if given health).
Can rotate, emit light, face the player, and/or be activated by triggers.
Needs:
gid01.wdl, plSelect.wdl, trigger00.wdl
Teleporters (00)
Allows you to set up teleporters to teleport the player around a level.
Note: If you need to teleport the player to different levels, use the 'levels00.wdl' script.
Actions:
Teleporter Target (Teleport00_Target) - Target of a teleport00 (player will start here)
Teleporter (Teleport00) - Teleports the player to a Teleport00_Target entity in this level with the same ID.
Needs:
gid01.wdl, plSelect.wdl, trigger00.wdl